Simon

Watch the pattern, then repeat the growing sequence.

How to play Simon

Watch the flashes, tap pads in order

The four pads flash in a sequence. Watch carefully, then click them in the same order. Each round adds one more flash to the end of the pattern. One wrong tap ends the game. See how high a level you can reach.

Born at Studio 54

Simon is one of the few games that can name the party where it was born. Milton Bradley launched it in 1978 with a late-night event at Studio 54, the Manhattan disco, and the glowing four-colour disc became one of the most recognizable objects of its decade. The designers were Ralph Baer, the engineer behind the first home video game console, and his partner Howard Morrison. They had seen Atari's 1974 arcade memory game Touch Me and thought the idea deserved better than its clunky cabinet and harsh buzzer tones, so Baer tuned Simon's four pads to notes a bugle can play, meaning any sequence the machine produces sounds vaguely musical instead of random. The name came from the playground game Simon Says. The launch worked: Simon owned the 1978 holiday season, Atari answered with a handheld Touch Me of its own the following year, and the original unit treated a 31-flash sequence as total victory, a cap the version in front of you will happily let you sail past. Nearly fifty years on, the design has not needed a single new rule.

What Simon is really measuring

Strip away the lights and Simon is a working-memory test wearing a party outfit. Psychologists have measured the span of short-term memory since George Miller's famous 1956 paper put it at seven items, give or take two; more recent work argues the practical limit is nearer four chunks. Either number explains your early defeats. Play Simon as a flat list of colours and you will wobble right where the research predicts, somewhere past a half dozen. Players who go deep are not holding more items, they are holding bigger ones: grouped chunks, melodies, rhythms. The game quietly helps you do this. Each round replays the entire pattern from the start, which is free rehearsal, and only the final flash is ever new, so run the familiar part on autopilot and spend every scrap of attention on welding that one new step onto the end.

Chunking's ceiling is remarkably high, too. In a famous Carnegie Mellon experiment, a student known in the literature as SF stretched his digit span from the usual seven to seventy-nine digits after months of practice, recoding groups of numbers as running times from his track career. His raw memory never changed; his chunks just got richer. Simon rewards exactly the same trick at a friendlier scale, which is why your ceiling after a week of casual play sits so far above your first attempt.

Memory tips

The single biggest upgrade is to stop watching and start listening. Each pad has its own pitch, so the growing pattern is literally a melody, and melodies are the oldest memory technology humans have. Hum along during playback, then let the hum drive your fingers.

What a good run looks like

Most first-timers slip somewhere before level 8, exactly where raw memory span gives out. Regulars who chunk and hum the tones push into the mid-teens, and past level 20 you are in rare company, running on technique rather than talent. Watch your own failures and a pattern emerges, one psychologists call the serial-position effect: the start of a list survives because it has been rehearsed the most, the end survives because it is freshest, and the middle quietly rots. So when the pattern replays, give the middle chunk your deliberate attention instead of mouthing the whole thing evenly. The other killer is haste, since a correctly remembered sequence tapped sloppily still ends the run; settle your hand between taps, because the game will wait. Two design choices keep all of this honest. There is no scoring for speed, and there is no luck to blame. The pattern is the pattern, either you held it or you did not, and that bluntness is why one more try is so hard to refuse: the failure was measurably, fixably yours.

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Simon: frequently asked questions

How does scoring work?

Your level is the length of the sequence you have correctly repeated. Your best level is saved.

Any tips?

Don’t rush the playback: watch the whole sequence first, and chunk it into small groups to remember it.

How can I remember more than a handful of flashes?

Group the sequence into small chunks of three or four and lean on the tones. Turning nine separate flashes into three little musical phrases lets you recall far more than trying to memorize a flat list.

Does each pad make a different sound?

Yes, every pad has its own pitch, so the growing pattern doubles as a short melody. Many players remember the tune more easily than the colors and use it to play the sequence back.

Why do I only need to focus on the end of the pattern?

The game repeats everything you have already seen and adds just one new flash each round. Play the familiar opening on autopilot and save your full concentration for locking in that single new step.

What level counts as a good score?

Most first-timers slip before level 8, which matches the measured span of short-term memory. Players who chunk the pattern and lean on the tones reach the mid-teens, and anything past level 20 is rare air. Judge yourself on your average over a few runs, not one lucky streak.

Am I timed, or can I take my time repeating it?

You are judged on accuracy, not speed. A calm, even playback prevents the rushed mistakes that end most runs, so there is no reward for tapping quickly.

What ends the game?

A single wrong pad. There are no lives or second chances, which is why steady recall through chunking, sound, and rhythm matters more than fast fingers.

Is Simon free to play?

Yes. Simon is completely free on Inkplay, with no download, no sign-up, and no in-game purchases. Open the page and play instantly on desktop or mobile.

Can I play Simon unblocked?

Yes. Simon runs entirely in your browser with no download, install, or plugins, so it loads instantly and keeps working even on school or work networks where bigger game sites get blocked.

More games to play

In the mood for more? Try Reflex, Aim Trainer, Stacker, Whack, or browse all skill games and the full games list on Inkplay. Simon also appears in Brain Games, Memory Games.

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