Battleship

Hunt and sink the computer’s fleet before it sinks yours.

How to play Battleship

Tap a cell to fire at the hidden fleet

Both fleets are placed at random. Click a cell on the enemy grid to fire: a filled mark is a hit, a dot is a miss. Sink a ship by hitting every cell it occupies. The computer fires back at your fleet between your shots, hunting around its hits. Sink the whole enemy fleet first to win.

The numbers behind the guessing

Battleship has a reputation as a coin flip, and the reputation is wrong. Some years ago the statistician Nick Berry simulated millions of games of the classic version, a ten-by-ten grid with five ships covering seventeen cells, and measured how long each strategy took to sink everything. Pure random firing needed about 96 of the 100 possible shots. Hunt-and-target play, random search until a hit and then finishing the ship, dropped the average into the mid 60s. Adding a checkerboard search pattern trimmed a few more, and a full probability map finished typical games in the low-to-mid 40s. Same rules, same hidden fleet, half the shots. That whole gap is skill, and most of it is available to anyone willing to fire in a pattern instead of on hunches.

Hunt, then target

Strong play splits the game into two modes. Hunting is what you do with no information, and the goal is for every shot to interrogate as much of the grid as possible. Fire only on the squares of one colour of an imagined checkerboard: since even the smallest ship covers two cells, every ship must touch that colour somewhere, so the pattern cannot miss a fleet while skipping half the board. Targeting begins the instant you connect. Probe the hit's neighbours to find the ship's direction, then follow the line until the sink registers. Once the two-cell ship is gone, you can thin the hunt further, spacing shots so that every straight run of three cells contains one, because nothing small enough to hide between them is still afloat.

A worked finish: your checkerboard shot hits. You probe above, miss; you probe right, hit. The ship runs along the row, so you extend rightward until it sinks, and if the sink never registers you swing back and extend past the far side of the original hit, because first contact is rarely an end cell. Two isolated hits sitting on one line with a gap between them almost always mean a single ship spanning the gap: fill it in before hunting anywhere new.

Tips to sink the fleet faster

Probability thinking and the computer

Advanced players think in probability density: at any moment some squares can host more of the remaining ships' possible placements than others, and the middle of large open regions is usually richest, since long ships fit there in more orientations than against an edge. You never need to compute this exactly; favour big empty areas while hunting and switch to relentless line-following the instant you connect. In this version both fleets are placed at random, which quietly strengthens the case for system over instinct: random placement has no habits to outguess, so an even, pattern-based search is provably the best you can do until a hit arrives. The computer, meanwhile, hunts your fleet exactly the way you hunt its, clustering follow-up shots around every hit it lands, and the match becomes a race between two search algorithms, one of which is you.

From pencil pads to pegboards

Battleship began as a pencil-and-paper pastime around the First World War, played on hand-drawn grids long before anyone sold a copy. Printed pad versions appeared between the wars under names like Salvo in the early 1930s, and the game took its familiar plastic form in 1967, when Milton Bradley added the peg grids and the little grey fleet. A decade later it led the way again: Electronic Battleship arrived in 1977 as one of the first mainstream board games with a computer inside, and a talking version followed in 1989. More than a century of packaging, and the loop underneath has never needed changing: call a square, hear the answer, update what you know, call again.

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Battleship: frequently asked questions

Do I place my own ships?

Ships are auto-placed for both sides so you can jump straight into firing. Use New Game to reshuffle the board.

Does the computer play smart?

Yes. It fires randomly until it lands a hit, then probes the neighboring cells to finish the ship.

What is the checkerboard shooting strategy?

You fire only on the squares of one color of an imagined checkerboard. Since every ship is at least two cells long, it must cover one such square, so this pattern finds every ship while using about half as many searching shots.

What should I do right after a hit?

Switch from searching to targeting. Fire at the four cells around the hit to learn the ship's direction, then keep shooting along that line until it sinks. Guessing randomly again throws away the information you just gained.

Does where my ships are placed matter?

In this version both fleets are placed at random, so placement is out of your hands and every game is decided by shooting alone. In versions where you do arrange your own fleet, spreading ships apart helps, because opponents hunt around their hits and one find can lead straight to the next.

How do I know when a ship is fully sunk?

A ship sinks only when every cell it occupies has been hit. If hits stop appearing along a line but no sink registers, the ship may run the opposite way from your first hit, so extend the line in both directions before moving on.

How many shots should a good game take?

Against the classic ten-by-ten, seventeen-cell fleet, random firing averages around 96 shots, tidy hunt-and-target play lands in the 60s, and probability-based targeting can finish in the 40s. If you regularly close games out in the 50s or better, your search pattern is doing its job.

Is Battleship purely luck?

The ship placement is random, but shot selection is pure skill. Efficient searching and disciplined targeting noticeably raise your win rate, which is why two players with equal luck can end up with very different results.

Is Battleship free to play?

Yes. Battleship is completely free on Inkplay, with no download, no sign-up, and no in-game purchases. Open the page and play instantly on desktop or mobile.

Can I play Battleship unblocked?

Yes. Battleship runs entirely in your browser with no download, install, or plugins, so it loads instantly and keeps working even on school or work networks where bigger game sites get blocked.

More games to play

In the mood for more? Try Chess, Tic Tac Toe, Connect Four, Reversi, or browse all board games and the full games list on Inkplay. Battleship also appears in Strategy Games.

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