Breakout

Bounce the ball off your paddle and smash every brick.

How to play Breakout

Drag the paddle. Keep the ball in play

Move the paddle along the bottom with your mouse, the arrow keys, or your finger to keep the ball in play. Each brick the ball hits is destroyed and adds to your score. Clear every brick to win, but don’t let the ball fall past your paddle. You have three lives.

  • The angle the ball leaves your paddle depends on where it hits: use the edges to aim.

How to clear the board faster

Breakout rewards one big idea: the tunnel. Instead of pinging the ball randomly across the wall, aim your returns at a single column near the left or right edge and chip a vertical channel straight through the bricks. Once the ball slips out of the top, it ricochets along the ceiling and the underside of the wall, demolishing brick after brick without you touching it. A well-dug tunnel can clear half the screen in a few seconds and is the single fastest route to a full clear. Greedy players dig two, one up each side, so the ball always has an exit ramp to the ceiling whichever way it drifts. Just be ready for the moment it drops back out of the wall, because it usually returns steep, fast, and nowhere near where you left the paddle.

Paddle control and ball angle

In this version the ball does not simply mirror its incoming path. Where it strikes the paddle decides the rebound: contact near the centre sends it up steeply and almost straight, while contact toward either end kicks it out at a shallow, sharp angle. That is your steering wheel. To carve a tunnel on the right, keep clipping the ball with the right part of the paddle so it climbs the same column.

The last brick

Every player knows the misery of the final brick, sitting two columns from the wall while the ball refuses to visit. Stop returning the ball to the middle and start aiming. Say the brick hangs near the left wall: position yourself toward the right of the screen and catch the ball on the left third of the paddle, so it leaves at a shallow angle, banks off the left wall, and climbs into the gap. Shallow angles cover more horizontal ground per bounce, which makes them the tool for anything tucked sideways. If the last brick sits dead centre, do the opposite and take the ball on the paddle's middle for a near-vertical shot. Two or three deliberate rebounds beat twenty hopeful ones every time.

The serve matters too. After a lost life the ball comes out gently, and that calm moment is free aiming practice: pick the column you want to attack and place your first return there instead of just batting the ball back and seeing what happens.

What actually ends runs

Rarely raw speed. It is the panic swipe, where you yank the paddle at the last instant and the contact point lands somewhere random, firing the ball at an angle you never chose. It is hugging one wall, which leaves the far corner unreachable when a steep rebound heads there. And it is forgetting that the ball comes back quicker off the top rows, so a rally that felt lazy suddenly is not. The fix for all three is the same habit: move early, park under the ball's landing spot, and decide before contact which part of the paddle you intend to use. You get three lives. Spend them on ambitious tunnel-digging, not on surprise.

The origin of Breakout

Breakout was built by Atari in 1976 as a single-player descendant of Pong. Nolan Bushnell and Steve Bristow sketched the concept, and the prototype was engineered by a young Steve Wozniak over four sleepless days and nights after Steve Jobs, then a night-shift Atari employee, talked his way into the job. Wozniak squeezed the design down to around forty-five chips, so dense and clever that Atari's engineers could not manufacture it and rebuilt the production board with roughly a hundred. The payment became Silicon Valley legend: Atari offered a bonus for the low chip count, and Jobs passed along only a few hundred dollars of it, with Wozniak learning the real figure years later. The original cabinet was monochrome, its famous colours produced by strips of coloured cellophane taped over the glass. Atari followed with Super Breakout in 1978, and a decade later Taito's Arkanoid added power-ups, enemies, and a story, cementing the brick-breaker as its own arcade genre. Inkplay's version keeps the pure original: three lives, one paddle, and a wall to erase.

Watch a Breakout run

A quick gameplay clip from our official channel.

Breakout leaderboard

Top scores. Log in to compete.

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Breakout: frequently asked questions

How do you play Breakout?

Move the paddle to bounce the ball into the bricks above. Destroy all the bricks to win, and keep the ball from falling below the paddle. You have three lives.

How do you control the ball in Breakout?

The ball bounces off the paddle at an angle based on where it lands: hit it with the edge of the paddle to send it sideways, or the middle to send it straight up.

Is Breakout free?

Yes. It is completely free, with no download and no sign-up.

What is tunnelling in Breakout and why is it so effective?

Tunnelling means chipping a narrow vertical channel up one side of the wall until the ball breaks through to the top. There it bounces between the ceiling and the underside of the bricks, clearing many of them automatically while you barely move the paddle.

How does the paddle change the direction of the ball?

The contact point matters: hitting the ball with the centre of the paddle returns it steep and near-vertical, while catching it with either edge sends it out at a shallow, sharp angle. You use this to aim, especially when digging a tunnel.

Does the ball speed up during a game?

Yes. The ball gets faster the longer a rally goes and again once it reaches the top rows of bricks, so a run that felt easy early can become hard to track. Keeping your returns shallow and predictable helps you stay in control.

How many lives do I have and when do I lose one?

You have three lives. You lose one whenever the ball falls past your paddle off the bottom of the screen. Clear every brick before running out of lives to win the board.

Can I aim the ball at a specific brick?

Roughly, yes. Because the rebound depends on where the ball meets the paddle, you can nudge it left or right by catching it off-centre. It takes practice, but it is how skilled players steer toward the last stubborn bricks.

What is the best way to deal with the final brick?

Aim rather than hope. Catch the ball off-centre to produce a shallow angle and bank it off the nearest wall into the gap, or take it on the middle of the paddle for a straight vertical shot when the brick sits over the centre of the screen.

Is Breakout free to play?

Yes. Breakout is completely free on Inkplay, with no download, no sign-up, and no in-game purchases. Open the page and play instantly on desktop or mobile.

Can I play Breakout unblocked?

Yes. Breakout runs entirely in your browser with no download, install, or plugins, so it loads instantly and keeps working even on school or work networks where bigger game sites get blocked.

More games to play

In the mood for more? Try Snake, Pong, Blocks, Light Cycles, or browse all arcade games and the full games list on Inkplay. Breakout also appears in Retro Games.

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