Breakthrough
Race a pawn to the far edge: move forward, capture only on the diagonal.
How to play Breakthrough
You are the light pawns at the bottom and move first. Click one of your pawns to see its moves, then click a highlighted square. A pawn steps one square straight or diagonally forward into an empty square, but it can only capture an enemy diagonally, never straight ahead, and never backward. Win by breaking any single pawn through to the opponent's home row, or by capturing every enemy pawn. Beat the computer on Easy, Medium, or Hard, or press 2P to pass-and-play with a friend.
You can't capture straight ahead, and that's everything
Breakthrough gives every pawn two ways to move forward, straight or diagonal, but only one way to capture: diagonally. A pawn can never take the piece directly in front of it. Once that sinks in, the defence almost designs itself. A pawn sitting right in an enemy's path is safe from that pawn; what threatens it are the enemies one step to either side. So you defend a pawn by backing it up diagonally, making sure any capture can be answered with a recapture. Every good habit in this game grows out of that one rule.
The goal is a footrace with walls: be first to land a single pawn on the opponent's home row, or capture every pawn they have. Because one runner reaching the far edge wins outright, the game is a constant tug between shoving forward and keeping your own back rows guarded. It helps to literally count the race. Work out how many moves your fastest pawn needs to reach the far row, then count the same for the most advanced enemy pawn. If your number is smaller and no diagonal can touch your runner on the way, push and never look back. If not, fix your defence before you sprint.
How to break through
- Attack where you outnumber the defender. A local majority (three of your pawns against two of theirs on a couple of files) can force a hole no wall can close.
- Keep pawns connected in a staircase so each one defends the next. Lone pawns get picked off diagonally.
- Don't over-commit a single runner. A pawn that sprints ahead unsupported is usually just a free capture for the computer.
- Trades aren't equal. Sometimes losing a pawn to strip away a key defender opens the exact file you need.
- The outermost columns are worth a look: a pawn on the edge can only ever be captured from one side, so the defence there has half its usual grip.
The standard break is three against two. Line up three pawns facing two defenders and push the middle one straight up between them. Whichever way a defender captures, you recapture with a flank pawn, and the third pawn now has a clear run. Count it out on the board once and you'll never forget it: two defenders cannot cover both diagonals at the same time.
In the opening, advance on a broad front instead of racing one pawn up the board. Move a pawn here, a pawn there, and keep the staircase links forming as you go. You aren't trying to land a blow yet. You're building a wall on one wing and a majority on the other, while giving the computer nothing free to bite. Games between good players are usually decided by whoever creates the first real weakness, so be in no hurry to create one yourself.
Holding your own wall
Defence is mostly patience. Keep your back row at home as long as you can; those pawns are the goalkeepers, and every one you push forward opens a diagonal door behind it. Meet a lone enemy runner early, with a pair of defenders placed so that whichever way it steps, something can take it. And don't chase. A defender lured two squares out of position is often worth more to your opponent than a captured pawn would be. When an enemy pawn crashes into your wall, recapture with the pawn that keeps your remaining defenders connected, not just with the nearest one. A tidy wall bends; a scattered one snaps.
A modern classic
Breakthrough is young by board-game standards. Dan Troyka designed it in 2000, originally on a 7x7 board, and it won the 8x8 Game Design Competition the following year, which is how it settled onto the chessboard-sized grid you see here. It caught on with abstract-strategy players because the rules fit in a sentence yet the play runs deep, and computer scientists still use it to test game-playing programs for exactly that reason: tiny rules, serious tactics. The computer here runs a classic alpha-beta search, and on Hard it will punish a loose pawn the moment you drop one. You move first with the light pawns at the bottom. Choose Easy, Medium or Hard to face the computer, or press 2P to pass the device and play a friend.
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Breakthrough: frequently asked questions
How do pawns capture in Breakthrough?
Only diagonally forward. A pawn advances one square straight or diagonally into an empty square, but to take an enemy it must move diagonally onto it. A straight-ahead enemy simply blocks you.
How do you win Breakthrough?
Be the first to move any one of your pawns onto the opponent's back (home) row, or capture all of their pawns. There is no draw: someone always breaks through.
Is there a computer opponent?
Yes. An alpha-beta search plays the dark pawns with Easy, Medium, and Hard levels. It rewards advancing phalanxes and defends its home row, and always makes a legal reply.
Can I play Breakthrough with a friend?
Yes. Tap the 2P button for local pass-and-play on one device, and tap it again to return to playing the computer.
How does a pawn capture?
Only diagonally forward, onto a square holding an enemy pawn. A pawn can never capture the piece straight in front of it, and it can never capture sideways or backward.
How do you win?
Break a single pawn all the way through to the opponent's home row (the far edge) or capture every one of their pawns. The first pawn to reach the far row ends the game immediately.
Can pawns move or capture backward?
No. Pawns only ever move forward, one square straight or diagonally into an empty square, and only capture forward on the diagonal. There's no retreating in Breakthrough.
How do I keep my pawns safe?
Back them up diagonally so that if an enemy captures one, you can recapture. Connected pawns in a staircase defend each other; isolated pawns are the ones that get taken for free.
What's the key to cracking the opponent's wall?
Build a local majority. Concentrate more attacking pawns than there are defenders on a small group of files, and you can force an opening the defence simply can't cover on both diagonals.
Should I ever push my back-row pawns forward?
As late as possible. Your back rows are the goalkeepers: a runner that slips past everything else still has to get through them, and every guard you advance opens a diagonal door behind it. Develop your front pawns first and keep at least two guards home on each side.
Is Breakthrough free to play?
Yes. Breakthrough is completely free on Inkplay, with no download, no sign-up, and no in-game purchases. Open the page and play instantly on desktop or mobile.
Can I play Breakthrough unblocked?
Yes. Breakthrough runs entirely in your browser with no download, install, or plugins, so it loads instantly and keeps working even on school or work networks where bigger game sites get blocked.
More games to play
In the mood for more? Try Chess, Tic Tac Toe, Connect Four, Reversi, or browse all board games and the full games list on Inkplay. Breakthrough also appears in 2 Player Games.