Carrom
Pot your white coins from the bottom while the computer pots its black ones from the top. Queen is worth 3.
How to play Carrom
The coins are split by colour: the white (○) coins are yours and the black (●) coins belong to the computer. You shoot from the bottom baseline and the computer shoots from the opposite top baseline, just like two players sitting across a real carrom board. Drag along your baseline to slide the striker left or right, then pull back from the striker like a slingshot to aim and set power (the further you pull, the harder the flick), and release to shoot. Every coin scores for its owner, so pot your own white coins for +1 each; the ringed, starred Queen is worth 3 to whoever pots her. Pot one of your own and you shoot again, but sink a black coin and the computer gets the point. Pocketing the striker is a foul: −1 and one of your coins returns. Highest score when the board clears wins.
Pot your own and shoot again
The rhythm of this carrom comes down to one rule: sink one of your own coins and you shoot again. That turns a single good turn into a run. You own the white coins and shoot from the bottom baseline. The computer owns the black coins and shoots from the top, like two people sitting across a real board. You are not fighting over the same targets. You are racing to clear your colour while the computer clears its own, and a player who strings three or four pots into one visit is very hard to catch. So think in runs, not single shots. Before you flick, know which coin you want next and how this shot sets it up.
Aiming, power and the striker foul
First slide the striker left or right along your baseline to line it up. Then pull back from it like a slingshot and release. The further you pull, the harder the flick, so aim and power are set by one drag, and a long hard pull is a committed shot you cannot take half back. Power discipline is what separates tidy players from messy ones. Use firm shots to break up clusters in the middle of the board, and soft ones anywhere near a pocket. The cardinal sin is pocketing the striker itself. That is a foul: you lose a point and one of your potted coins comes back onto the board. Nearly every striker foul comes from the same mistake, full power on a coin that needed one gentle touch.
How to aim like a carrom player
Real players aim with a simple picture. Draw a line in your head from the pocket back through the centre of the coin, and carry it on until it comes out the far side. That far point is your target. Send the striker there and the coin heads for the pocket. Say a white coin sits a hand's width to the right of the top-left pocket: the line from that pocket through the coin exits low on its right side, so slide the striker along your baseline until striker, exit point and pocket all line up, then flick smoothly.
Two more tools worth stealing from the real game. The cut: clip the edge of a coin thinly to send it off at a wide angle while the striker travels on, which is how players pocket coins that sit nowhere near a straight line. The rebound: when a coin hides behind traffic, bounce the striker off the frame first and take the coin from the other side. Both need less power than feels natural, because even a gentle flick sends a thinly-cut coin away at speed.
Common mistakes
- Full power on everything. Hard shots scatter your coins toward the computer's half and pot the striker far more often.
- Smashing mixed clusters. If a black coin drops, the point goes to the computer, so pick clusters apart from the white side.
- Treating the Queen as an afterthought. She is worth 3, and a planned Queen shot is usually the biggest single swing on the board.
The Queen and the score
The ringed, starred coin is the Queen, worth 3 against the ordinary 1 for a coin, so she can turn a whole game in one shot and she deserves a proper setup rather than a hopeful smash. Every coin scores for its owner. When the board runs low, count before you shoot. Ahead? Play soft, safe pots and protect the lead. Behind? The Queen or a brave long cut is how you close the gap. Highest score when the board empties takes the game.
A South Asian classic
Carrom grew up on the Indian subcontinent, and most accounts trace it to India, where it has been played in homes, clubs and street corners for well over a century. The real thing is a square plywood board with net pockets, dusted with fine powder so the coins glide, and you flick a heavy striker with a finger instead of dragging a mouse. It is a household fixture from Mumbai to Colombo to Dhaka, and it has had a governing body since 1988, when the International Carrom Federation was founded in Chennai. World titles are dominated by players from India and Sri Lanka. People sometimes call it finger billiards, and that is fair: the geometry is pool, but the touch is all its own.
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Carrom: frequently asked questions
Which coins are mine?
The white (light ○) coins are yours and the black (dark ●) coins are the computer's. You want to pocket the white coins: each scores a point for you and lets you shoot again. Sinking a black coin instead hands that point to the computer, so aim carefully.
Do the player and computer shoot from the same side?
No. You shoot from the bottom baseline and the computer shoots from the opposite top baseline, exactly like two people sitting across a carrom board. The striker moves to whichever side is taking the shot.
How do I aim and shoot the striker?
Drag backwards from the striker as if pulling a slingshot: the shot fires opposite to your pull, and the pull distance sets the power. Release to flick. Drag sideways along your baseline first to reposition the striker.
What is the Queen worth?
The Queen is the ringed, starred coin in the centre and scores 3 points to whoever pots her, instead of 1. Potting her (like potting your own colour) also earns you another shot.
What counts as a foul, and how do I win?
Pocketing the striker is a foul: you lose 1 point, one coin returns to the board, and your turn ends. The game ends when every coin is pocketed. The higher score wins, and reaching 11 points settles it early since only 21 points exist.
Which coins are mine?
The white coins are yours and you shoot from the bottom baseline; the black coins belong to the computer, which shoots from the top. You each clear your own colour rather than sharing a target.
How do I aim and control power?
Slide the striker along your baseline to position it, then pull back from it like a slingshot and release. The further you pull, the harder the flick, so aim and power are both set by that one drag.
How much is the Queen worth?
The ringed, starred Queen is worth 3, compared with 1 for an ordinary coin, to whoever pots her. Sinking her can swing the score in a single shot.
When should I go for the Queen?
When you have a clean line and enough control to keep your run going, not as a desperate smash through traffic. She is worth setting up properly, and late in a close game she is often the shot that decides it.
What happens if I pot the striker?
It's a foul: you lose a point and one of your already-potted coins is returned to the board. Easing off the power on shots close to a pocket helps you avoid following your coin in.
Do I keep shooting after I pot a coin?
Yes. Pot one of your own coins and you get another shot, so you can chain several pots in one turn. Sinking one of the computer's coins, though, hands it the point.
Is Carrom free to play?
Yes. Carrom is completely free on Inkplay, with no download, no sign-up, and no in-game purchases. Open the page and play instantly on desktop or mobile.
Can I play Carrom unblocked?
Yes. Carrom runs entirely in your browser with no download, install, or plugins, so it loads instantly and keeps working even on school or work networks where bigger game sites get blocked.
More games to play
In the mood for more? Try Chess, Tic Tac Toe, Connect Four, Reversi, or browse all board games and the full games list on Inkplay.