Dominoes

Match the ends, empty your hand before the computer.

How to play Dominoes

Tap a tile, then the matching open end

You and the computer each draw seven tiles. Take turns adding a tile to either open end of the line, matching pip counts end-to-end. Can’t go? Draw from the boneyard until you can, or pass when it’s empty. The first player to lay down their last tile wins the round, or, if the game blocks, the lighter hand wins.

Dump your heavy tiles early

The most useful habit in Dominoes has nothing to do with clever chains. Play your heavy tiles first. If the game blocks (nobody can move and the boneyard is empty), the round goes to whoever holds the lower pip total. Get caught with the double-six, which is worth 12 pips on its own, and you can lose a round without making one visible mistake. So when you have a choice of plays, shed the fat tiles and keep the light ones in reserve.

That advice flips only when you're clearly winning the race to empty your hand. Then you play whatever keeps you moving. Most rounds stay close, though, and dropping weight early is cheap insurance against a block you didn't see coming.

Count to seven

Here's the technique that separates casual players from good ones. In a double-six set, every number appears on exactly seven tiles. The number 4, for example, lives on 4-0, 4-1, 4-2, 4-3, 4-4, 4-5 and 4-6, and that's all of them. So count what you can see. If five tiles showing a 4 are on the table and you hold the other two, the computer cannot have a 4 in its hand. That's not a guess. It's a fact, and you can lean on it.

Use it like this: steer both open ends of the line to show 4. Now the computer can't play. It has to dig through the boneyard until it finds something, and every forced draw makes its hand heavier, which wins you blocked rounds. Players call this controlling the ends, and it's the engine of the whole blocking game. You don't need to memorize the table. Track one or two numbers you're long in, and note the moment the computer draws or passes: whatever the ends showed right then is a number it doesn't have.

A blocked round, played right

Say the ends show 5 and 2, and you hold the 5-3, the 2-2 and the 6-6. The 6-6 can't be played, and it's 12 points hanging over your head. The right move is the 5-3, because it sheds eight pips while the 2-2 sheds only four, and in a blocked round that difference is often the whole margin. Notice the real villain, though: the double-six nobody found a home for. That's the story of most lost rounds. Not a bad move, just a heavy tile held too long.

Doubles are the awkward ones

A double matches only one number. Once laid, it doesn't change the value at its end of the line, so it opens nothing new for you. That's why doubles rot in hands. Play them at the first safe chance instead of hoarding them, and treat the double-six as urgent: it's the heaviest tile in the set and the hardest to place late. Early in a round is the safest window, while the line is short and all seven tiles of its number are still live. Every turn that passes makes a big double harder to place.

One more habit: watch your own suits. A hand heavy in one number feels flexible right up until that number dries up on the table. Spread your plays so you're never depending on a single suit surviving to the end.

Bones and pips

Dominoes are old. Tile games of this family show up in Chinese records from around the 1200s, and the European double-six set took shape in Italy in the early 1700s. The name probably comes from the domino, a black-and-white hooded cloak worn at masquerades, a good match for the look of the tiles. The pieces are still nicknamed bones, and the draw pile is the boneyard, both hangovers from the days when tiles were carved from real bone and ivory.

The set here is the standard 28. You and the computer draw seven tiles each, leaving 14 in the boneyard. This is the plain block-and-draw game: match the ends, empty your hand first, and don't get caught heavy when the line jams shut.

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Dominoes: frequently asked questions

When can I place a tile?

When one of its halves matches the number on an open end of the chain.

What if I can’t move?

Draw tiles from the boneyard until you can play; if it’s empty, you pass your turn.

How do you win a round of Dominoes here?

Be the first to lay down your last tile. If the game blocks because neither player can move and the boneyard is empty, the round instead goes to whoever holds the lower total of pips, so a light hand can win even without emptying.

Why should I play my high tiles first?

Because a blocked game is decided by pip count, and the player left holding heavy tiles loses. Shedding big numbers early means that if the line jams up, you're the one with the light hand rather than the one stuck with the double-six.

What do I do when I can't match either end?

Draw tiles from the boneyard one at a time until you find one you can play. Only when the boneyard is empty and you still can't move do you pass your turn to the computer.

Why are doubles tricky to get rid of?

A double only connects to a single number, and laying it down leaves that same number showing at its end, so it doesn't open up new options. If you sit on doubles too long you can find yourself unable to play them at all.

How many tiles do we start with?

You and the computer each draw seven tiles from a standard double-six set of 28, leaving 14 in the boneyard to draw from when you can't move.

How do I block the computer on purpose?

Pick a number you're long in. Every number sits on exactly seven tiles, so if you can see most of them between the table and your own hand, the computer is short of it. Steer both open ends to show that number and it has to draw from the boneyard, which fattens its hand for a blocked finish.

Is Dominoes free to play?

Yes. Dominoes is completely free on Inkplay, with no download, no sign-up, and no in-game purchases. Open the page and play instantly on desktop or mobile.

Can I play Dominoes unblocked?

Yes. Dominoes runs entirely in your browser with no download, install, or plugins, so it loads instantly and keeps working even on school or work networks where bigger game sites get blocked.

More games to play

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