Fox and Hounds
Be the fox: slip past four hounds to the far edge before they corner you.
How to play Fox and Hounds
You are the fox, alone at the bottom against four hounds along the top. Everyone moves one square diagonally on the dark squares only, but the hounds may move forward (downward) only, while the fox may move any diagonal, forward or back. Nobody captures. Click the fox, then a highlighted square to move. Win by slipping the fox past the line to the hounds' home edge; you lose if the hounds surround you so you have no move left. The hounds play a strong game. A lapse in their wall is your chance. Prefer the other side? Tap the button to play the hounds against a fox AI.
Running the fox
You play one fox against four hounds on the dark squares of a checkerboard, and the odds only look bad. Everyone moves one square diagonally and nobody ever captures. The hounds are trying to crowd the fox into a dead end; the fox is trying to slip past them to their home edge. The catch that balances it all: the hounds may only move down the board, never back, while the fox can move any diagonal it likes, forward or back.
That backward step is your whole game. A solid line of hounds can't be charged through, so you have to make them break their own wall. Feint toward one wing to tempt a hound forward out of line, then cut back and dart through the gap it leaves before the others slide across to cover. Probe both sides, keep the hounds guessing, and punish any hound that oversteps: since it can never retreat, the square behind it becomes open road you can aim for.
One habit worth building: count your escape squares before you move. If the hounds are funnelling you toward a corner and your diagonals are running out, switch flanks early rather than waiting until you're boxed with nowhere to go. The fox's freedom is only an advantage while it still has room to use it.
The waiting game
The deepest trick in the fox's bag is doing nothing, on purpose. The hounds have to move every turn, and no hound can ever step back, so each of their moves spends something they can never get back. You, meanwhile, can shuffle between two safe squares all day. Use that. Sit in front of the wall, step left, step right, and hand the problem back to the computer. Sooner or later a hound has to advance somewhere, and every advance changes the wall. The classic pattern goes like this: the fox idles in the centre, a wing hound is eventually forced forward to keep the line moving, and the square it just left becomes the door. Beginners feel like shuffling is wasted time. It's the opposite. You are making the hounds show their hand first, and against four pieces that cannot retreat, moving second is a luxury the fox should never give up. One warning about the shuffle, though: check that both of your waiting squares stay safe before you settle in. If the advancing wall can take one of them away next turn, you are not waiting, you are cornering yourself politely.
Why the hounds are so tough
Here's the honest truth about this old game: with perfect play, the hounds always win. Four hounds that keep an unbroken diagonal line and advance in step can herd the fox into a corner every time. So beating them isn't about a secret route. It's about catching the computer in a lapse, spotting the single turn where the wall develops a crack. That's what keeps the game moreish, and why threading past a line that shouldn't have a gap feels earned rather than lucky. Fancy the other role? Tap the button to command the hounds against a fox AI, and see if you can keep that wall intact yourself. If you do take the hounds, the whole job is the line: advance your four in step, keep them level, and never let one hound get two rows ahead of its neighbours, because the fox lives on exactly that square. Herd rather than chase. You win by shrinking the fox's room, not by following it around the board.
An old game, honestly solved
This is one of the fox games, a family of chase games played across northern Europe for centuries in which one strong piece faces a pack of weak ones. On the checkerboard it also goes by Wolf and Sheep, same rules, different animals. What makes it special among old games is that it has been fully worked out: with best play the hounds win, always, and that is rare, certain knowledge to have about any game. It's also why the game makes such a good puzzle. You are not searching for a winning strategy that doesn't exist. You are hunting for the one mistake that turns a certain loss into a great escape, and that is a different, sharper kind of fun.
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Fox and Hounds: frequently asked questions
How do the fox and hounds move?
Both move one square diagonally on the dark squares. The four hounds can only advance forward (toward the fox's edge); the fox may step in any diagonal direction, forward or backward. There are no captures.
How do you win Fox and Hounds?
As the fox, break through the line of hounds and reach their starting edge. The hounds win if they trap the fox in a spot where it has no legal move. If the hounds ever get stuck themselves, the fox wins.
Can the fox really beat the hounds?
With flawless play the hounds have a forced win, so Hard is a real test, but the hounds must keep an unbroken wall. On Easy and Medium, and against any slip in their formation, a clever fox slips through.
Can I play the hounds instead?
Yes. Tap the side button to switch to playing the hounds against a fox controlled by the computer, and tap it again to go back to being the fox.
Can the fox move backward?
Yes. The fox moves one square along any diagonal, forward or back, on the dark squares. The hounds are the restricted side: they can only move diagonally forward, down the board, and never retreat.
How does the fox win?
By slipping past the line of hounds and reaching their home edge, the far row the hounds started from. Get behind the wall to the top and the game is yours.
How do the hounds win?
By surrounding the fox so completely that it has no legal move left. Since nobody captures, trapping the fox against an edge or in a corner is the only way the hounds close out the game.
Does anyone capture pieces?
No. There are no captures at all in Fox and Hounds. It's purely a game of movement and blocking: the fox trying to break through, the hounds trying to hem it in.
Any tips for playing the hounds side?
Keep the four hounds in a level line and advance them in step, like a closing net. Never let one hound get two rows ahead of its neighbours, because the gap behind it is exactly where the fox wants to go. Herd the fox toward a corner rather than chasing it around.
Can the hounds always win?
In theory, yes. With a perfect, unbroken advancing wall the hounds can trap the fox every time. In practice a lapse in their formation is the fox's opening, which is exactly what you're hunting for.
Is Fox and Hounds free to play?
Yes. Fox and Hounds is completely free on Inkplay, with no download, no sign-up, and no in-game purchases. Open the page and play instantly on desktop or mobile.
Can I play Fox and Hounds unblocked?
Yes. Fox and Hounds runs entirely in your browser with no download, install, or plugins, so it loads instantly and keeps working even on school or work networks where bigger game sites get blocked.
More games to play
In the mood for more? Try Chess, Tic Tac Toe, Connect Four, Reversi, or browse all board games and the full games list on Inkplay. Fox and Hounds also appears in 2 Player Games.