Lights Out
Switch off every light, but each tap flips its neighbors too.
How to play Lights Out
Click any cell to toggle it on or off, but doing so also toggles the cell above, below, left, and right of it. The goal is to turn every light off. Try to solve each puzzle in the fewest moves.
How to solve Lights Out
Lights Out feels chaotic because each tap disturbs its four neighbors, but there is a reliable method that solves nearly every board: light chasing. The idea is to work from the top down. Focus on the top row and turn off every light in it by pressing the cells directly below them. Whenever a light in the top row is on, press the cell beneath it in the second row; that press switches the offending light off. Once the top row is fully dark, move down and repeat, always clearing the row above by pressing into the current row.
The chase method, step by step
- Scan the top row. For each lit cell, press the cell directly below it in the second row.
- The top row is now off. Look at the second row and clear it by pressing into the third row.
- Continue down the grid, row by row, until you reach the very bottom row.
- If the bottom row is all off, the board is solved; if a few lights remain, a specific top-row correction is needed.
- Because pressing a cell twice cancels out, never press the same cell more than once in a solution.
The bottom-row code
Chasing usually strands a few stubborn lights in the bottom row. The fix is a short lookup table worth keeping in your head, with columns numbered 1 to 5 from the left. Whatever pattern is left, press the indicated top-row cells and chase down a second time; the board comes out dark.
- Three lit on the right (columns 3, 4, 5): press column 4.
- Three lit on the left (columns 1, 2, 3): press column 2.
- Every bottom light on except the centre: press column 3.
- Only the two end columns lit: press columns 1 and 2 together, or columns 4 and 5; either pair works.
- Columns 2, 3 and 5 lit: press column 1. The mirror image (1, 3 and 4) takes column 5, and the alternating pair 2 and 4 takes columns 1 and 4.
Those seven leftovers are the only ones a solvable board can produce. Since the puzzles this game deals are built by scrambling a dark grid with legal presses, they can always be solved, so if you seem to see some other pattern, a press went astray on the way down. On paper it would mean something stranger: a board that no sequence of presses can ever clear.
The surprising math behind it
Lights Out is a genuine piece of mathematics dressed up as a toy. Each cell is either on or off, and each press adds to its neighbors using arithmetic where two of anything cancels back to zero. Three consequences follow. First, the order of your presses never matters, only whether each cell is pressed an odd or even number of times, which is why no correct solution presses any cell twice. Second, of the roughly 33 million ways to light a 5x5 grid, exactly one quarter can be cleared. The culprit is a pair of ghost patterns, sets of presses that change nothing at all, and their existence also means every solvable board has exactly four distinct solutions, not always of the same length; that is why chasing always finds a valid answer but not always the shortest one. Third, the size of the grid matters more than you would guess: on a 3x3 board every pattern is solvable, so the 5x5 is the interesting one. A good benchmark is the famous all-lights-on board, which can be put out in 15 presses and no fewer.
Where Lights Out came from
Lights Out was released as a handheld electronic toy by Tiger Electronics in 1995, built around a five-by-five grid of pressable glowing buttons, and it sold well enough to spawn sequels, including a cartridge-based Lights Out 2000. It was not the first of its kind. Parker Brothers' Merlin, a red phone-shaped handheld from 1978, carried a similar toggling game and became one of the best-selling toys of its era, and a 1983 gadget called the XL-25 ran a version of the same idea. But Tiger's toy fixed the name and format puzzle fans still recognize, and its blend of a childishly simple rule with genuinely deep structure has kept it a staple of mathematics classrooms ever since, where it smuggles linear algebra into a fidget toy without anyone noticing.
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Lights Out: frequently asked questions
How do you play Lights Out?
Tap a cell to flip it and its four orthogonal neighbors on or off. Keep going until the entire grid is dark.
Is every Lights Out puzzle solvable?
Yes. Each puzzle here is generated by scrambling a solved board with valid moves, so a solution always exists.
Is Lights Out free?
Yes. It is completely free to play in your browser, with no download.
What is light chasing?
It is the standard solving method: work top to bottom, clearing each row by pressing the cells in the row directly below the lights that are still on. Repeating this down the grid solves almost every board.
Does the order I press cells in matter?
No. Only whether each cell is pressed an odd or an even number of times affects the result. You could make the same set of presses in any order at all and reach an identical board.
What do I do if lights remain in the bottom row after chasing?
Apply the correction table: press the specific top-row cells matched to your leftover pattern, then chase down a second time. For example, three lit cells on the right are fixed by pressing the fourth cell of the top row.
Are all Lights Out puzzles solvable?
Boards dealt by the game are, because they are scrambled from a dark grid using legal presses. On paper, only a quarter of all possible 5x5 light patterns can be cleared; the rest can never be fully switched off no matter what you press.
Why does pressing a cell twice do nothing?
Each press toggles a light, so two presses flip it off and then back on, canceling out. That is why a correct solution never needs to press the same cell more than a single time.
What is the fewest moves to solve a board?
It varies by puzzle, and every solvable 5x5 board actually has four distinct solutions of possibly different sizes. Plain chasing gives a valid answer but not always the shortest; the classic all-on board, for instance, takes 15 presses at minimum.
Is Lights Out free to play?
Yes. Lights Out is completely free on Inkplay, with no download, no sign-up, and no in-game purchases. Open the page and play instantly on desktop or mobile.
Can I play Lights Out unblocked?
Yes. Lights Out runs entirely in your browser with no download, install, or plugins, so it loads instantly and keeps working even on school or work networks where bigger game sites get blocked.
More games to play
In the mood for more? Try 2048, Memory Match, Minesweeper, Sudoku, or browse all puzzle games and the full games list on Inkplay.