Ludo

Race all four tokens home before three computer rivals in classic Ludo.

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How to play Ludo

You are the light circle tokens; three computer players take the other tones and shapes. Click the DICE (or press Space) to roll. You need a six to move a token out of its yard, and every six earns another roll. Move a token clockwise around the shared track, then up your own home column — you must roll the exact number to reach the centre. Land on a lone rival token (except on a star safe-cell) to send it back to its yard. The first player to bring all four tokens home wins.

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Ludo — frequently asked questions

How do I get a token onto the board?

You must roll a six to release a token from your yard. Rolling a six also gives you an extra roll, so you can release and then move in the same turn.

How do I capture an opponent?

Move a token so it lands exactly on a square occupied by a single enemy token. That token is sent home and must start again. Tokens sitting on a star (safe) cell cannot be captured.

How do the players differ without colour?

Since Inkplay is pure black and white, each player has both a distinct grey tone and a distinct token shape — you are the light circle, and the computer players are the square, triangle and diamond.

Do I have to roll the exact number to finish?

Yes. To move a token into the centre home it must reach it by an exact count; if your roll would overshoot, that token cannot move and you may have to play another token instead.

More black & white games

In the mood for more? Try Chess, Tic Tac Toe, Connect Four, Reversi — or browse all board games and the full games list on Inkplay.