Spades

Bid your tricks and take them with your partner in this classic partnership card game.

How to play Spades

Bid tricks, then tap a card to play

You and a computer partner take on two computer opponents. First everyone bids how many tricks they expect to win: pick a number from 0 to 13, or bid nil for a bonus if you can avoid winning any trick. Spades are always trump and beat every other suit, but you cannot lead a spade until they have been "broken." Follow the led suit when you can. If your team wins at least its combined bid you score ten points per bid trick; extra tricks are "bags" and ten bags cost you 100 points. First team to 250 wins.

Your bid is a promise

Spades rewards one thing above all: a team that keeps its word. You and your computer partner each name how many tricks you expect, the two numbers are added, and that combined total is what your side must win. Make it and you score ten points per bid trick; miss it and the whole amount is subtracted. Everything else in the game is detail around that promise, which is why honest counting beats optimism every single hand.

Count the way regulars count. Aces are tricks, near enough. A king is a trick when a small card or two guards it, and a hope when it is bare. Queens count for little on their own. Then weigh spades, the permanent trump suit: high spades are the most reliable winners in the game, and length matters too, because with four or more you will still hold trump after everyone else runs dry. A void or singleton in a side suit is worth something even with no honors in it, since you can trump that suit once your card is gone. A sample count: Ace and King of spades with three little ones behind them, an outside ace, and a guarded king adds up to a clean bid of four, with the king as your hedge toward five. Bid the four you can defend, not the six you can imagine.

Bags will sink you

Overshooting is not free. Every trick past your bid is a bag, worth one point now and trouble later: collect ten bags across hands and you are docked 100 points. The rule punishes lazy bidding, and it bends correct play in a direction beginners find strange. Once your team's bid is safe, stop winning. Slip your loose high cards under opponents' winners, duck tricks you could take, and shove extras at the other side, because their bags are nearly as good as your points. The mirror-image error is chronic underbidding to feel safe: a team that bids three and takes six left thirty points on the table and pocketed three bags for the privilege. Watch the bag counts on both sides of the table, too. When the opponents sit at eight or nine bags, every spare trick you can push onto them is a small bomb with a short fuse, and dumping a trick you never wanted becomes an attacking move.

Nil, the bid that plays backwards

Nil is a promise to win zero tricks, for a large bonus made and a matching penalty broken. The right nil hand is low and short in spades: threes, fours, and sevens everywhere, nothing that has to win. Playing one is an exercise in staying underneath, so spend your absolute lowest cards where they are needed most and keep an escape card in every suit you can. Partnering a nil is its own skill: win tricks aggressively over your partner, swallow the dangerous leads, and accept bags cheerfully, because bags are a bargain against a shattered nil. Defending against one flips the logic again. Lead the suits the nil bidder seems long in, save your low cards to duck under theirs, and try to squeeze a single trick onto them. One trick is all it takes.

Trump discipline and tempo

A young classic

Spades is the youngest of the great trick-taking games. It grew out of the Whist family in the American Midwest in the 1930s, then went everywhere at once in the 1940s as soldiers carried it through the Second World War, and it settled afterward into barracks, campuses, and kitchen tables, becoming an institution in Black American card culture in particular. The match here runs to 250 points, and the arithmetic of tens and bags means the steadier team nearly always arrives first. Bid honestly, protect your partner's nil, and count the trumps; flair is optional.

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Spades: frequently asked questions

How does bidding work in Spades?

Before each hand you and your partner each bid the number of tricks you think you can take. Your bids are added together. If your team takes at least that many tricks you score, and falling short costs you ten points per bid trick.

What is a nil bid?

Bidding nil means you promise to win zero tricks that hand. Succeed and your team gains 100 points; take even one trick and you lose 100. It is high risk, high reward.

What are bags?

Bags are the tricks you win beyond your bid: each is worth one point, but every time you accumulate ten bags you are penalized 100 points, so overbidding is safer than sandbagging.

How does bidding work in Spades?

Every player bids the number of tricks they expect to win, from 0 up to 13. Your team's two bids are added together, and you must win at least that combined total to score. You get ten points per bid trick.

How should I count my hand when bidding?

Count aces as tricks, guarded kings as likely tricks, and high spades as the most reliable winners of all. Add a trick for real spade length (four or more) and something for a void or singleton you can trump. Bid the total you can defend on an average day, not the best case.

What are bags and why do they hurt?

Bags are tricks you win above your bid. Each one adds a single point now, but every time you accumulate ten bags you're docked 100 points, so consistently overshooting your bid is punished hard.

What is a nil bid?

A bid to win no tricks at all. Pull it off and your team gets a big bonus; win even one trick and you take an equal penalty. It's best from a weak hand with few spades, and your partner should help shield you.

What does it mean for spades to be broken?

You aren't allowed to lead a spade until one has already been played to a trick because a player was void in the led suit. Until then, spades can only be used to trump, not to open a trick.

How do you win the whole match?

The first team to reach 250 points wins. Steady bid-making and bag control usually get there faster than gambling on ambitious hands.

Is Spades free to play?

Yes. Spades is completely free on Inkplay, with no download, no sign-up, and no in-game purchases. Open the page and play instantly on desktop or mobile.

Can I play Spades unblocked?

Yes. Spades runs entirely in your browser with no download, install, or plugins, so it loads instantly and keeps working even on school or work networks where bigger game sites get blocked.

More games to play

In the mood for more? Try Chess, Tic Tac Toe, Connect Four, Reversi, or browse all board games and the full games list on Inkplay. Spades also appears in Card Games.

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