Yoté

Drop, jump and capture: a sharp West African strategy game.

How to play Yoté

Tap a stone, then jump the enemy beside it

You each hold a reserve of stones. On your turn either drop a new stone onto any empty square or move one orthogonally. Capture by jumping straight over an adjacent enemy stone into the empty space beyond, and every capture lets you also pluck a second enemy stone of your choice from the board. Reduce your opponent until they can’t fight back.

Every capture is really two

The rule that defines Yoté is easy to miss and impossible to ignore once you know it: when you jump and capture an enemy stone, you also reach onto the board and pluck off a second enemy stone of your choice. One successful attack costs your opponent two pieces. That single detail turns Yoté into a tense, cagey game where a careless move loses a chunk of your army in one turn, and it rewards patience over aggression. You capture the familiar way, jumping a stone straight over an adjacent enemy into the empty square beyond, but because the payoff is doubled, both sides tend to circle warily rather than charge.

The square behind decides everything

A jump needs an empty landing square, so a stone can only be captured along a line where the square directly beyond it is empty. That gives you the most useful habit in the game: before you drop or move a stone, look down each straight line through its square. If a wall, one of your own stones, or even an enemy sits directly behind it, that direction is safe. Good players build short chains of stones that cover each other's backs, and they poke at enemy stones standing alone with daylight behind them. The board's edges make this concrete. A stone against a wall cannot be jumped across that wall, and a corner stone is protected from two directions at once, so early stones live longer near the edges, and attackers that chase them there keep running out of landing squares.

Baiting works because captures are so valuable. Here is the shape. Drop a stone next to an enemy so it looks free to take, but station another of your stones one square past the landing spot the enemy would jump into, with an empty square beyond that. The computer jumps your bait and takes a second stone, but its attacker has now landed right in front of your waiting stone, and you jump it back and pluck one of your own choosing. Two stones each. Level on the count, but you picked the timing, you picked which stones died, and its best attacker is off the board. An exchange in Yoté is never just arithmetic. What matters is where the jumping stones finish and whose shape is left standing.

Keep stones in reserve

At the start your pieces are not on the board at all. They sit in your hand, and each turn you either drop one onto any empty square or move one already in play. The temptation is to pour them out quickly and build a wall. Do not. Stones in hand are answers you have not committed yet: you get to respond to the opponent's shape after seeing it, drop a fresh stone exactly where the fight is, and avoid parking pieces on squares that turn into bait. Players who empty their hand early spend the rest of the game reacting. A decent rule is to hold a few stones back until the first captures have shown you where the battle actually is, then spend them like reinforcements arriving at the right gate.

Endgames come down to mobility. When the computer is down to its last few stones, do not chase captures recklessly. Herd its stones toward a corner, keep yours in pairs so their backs stay covered, and take the safe jump when it finally appears. You win when the opponent can no longer put up a fight, so material is not the goal by itself. A cornered army with no safe moves is beaten even before the last jump lands.

A West African classic

Yoté is played across West Africa, in Senegal, Mali, the Gambia and beyond, and it is often described as Senegal's favourite board game. The traditional version needs no board at all: players scoop a grid of holes in the sand, five rows by six, and play with sticks, pebbles or bits of pottery, twelve pieces a side, usually at speed and with onlookers offering loud advice. It belongs to the same jump-to-capture family as draughts, but the drop-your-own-stones opening and the two-for-one capture give it a character all its own: quieter openings, sharper punishments. Grind the computer down carefully, protect your backs, and the wins follow.

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Yoté: frequently asked questions

Why is each capture worth two stones?

Jumping removes the stone you leap, and as a bonus you immediately remove any one other enemy stone, so captures swing the game hard.

Do I place all my stones first?

No. You choose each turn whether to drop a new stone or move one already on the board.

What makes capturing in Yote so powerful?

When you jump and capture an enemy stone, you also remove a second enemy stone of your choice from anywhere on the board. Each successful attack costs your opponent two pieces, not one.

What can I do on my turn?

Either drop one of your reserve stones onto any empty square, or move a stone already on the board one step to an adjacent empty square. Captures happen through jumping moves.

How do I keep a stone safe from capture?

Check the square directly beyond it along each straight line. A jump needs an empty landing square, so a stone backed by a wall, a friendly stone, or even an enemy cannot be jumped from that direction. Placing stones so they cover each other's backs is the heart of good Yote.

Should I put all my stones on the board quickly?

No. Keeping stones in reserve lets you respond to your opponent's setup and drop pieces exactly where they are needed. Emptying your hand early often leaves you unable to react.

How do I capture a stone?

Jump one of your stones straight over an adjacent enemy stone into the empty square directly beyond it, then take a bonus second enemy stone of your choosing.

How is Yote different from checkers?

You begin by dropping stones onto the board rather than from a fixed setup, moves are orthogonal only, and every capture removes two enemy pieces instead of one. Those changes make it far more cautious than checkers.

Is Yoté free to play?

Yes. Yoté is completely free on Inkplay, with no download, no sign-up, and no in-game purchases. Open the page and play instantly on desktop or mobile.

Can I play Yoté unblocked?

Yes. Yoté runs entirely in your browser with no download, install, or plugins, so it loads instantly and keeps working even on school or work networks where bigger game sites get blocked.

More games to play

In the mood for more? Try Chess, Tic Tac Toe, Connect Four, Reversi, or browse all board games and the full games list on Inkplay.

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