Flood

Flood the whole board into one shade before you run out of moves.

How to play Flood

Pick a shade: your corner area spreads

Your area starts at the top-left cell. Each turn, choose a shade and your whole area changes to it, swallowing any touching cells of that shade. Keep flooding until the entire board is one tone, before you run out of moves. Plan to grow your area the most each turn.

How Flood works

Flood is a puzzle of coloured territory. Your area begins as the single cell in the top-left corner. Each turn you pick a shade, your whole area changes to it, and any touching cells already wearing that shade are swallowed into the blob. Turn the entire board into one tone before the move counter runs out and you win. The rules take ten seconds to learn; the move limit is where the game actually lives, because it is tight enough that two or three lazy picks in the middle of a run are usually fatal.

The greedy trap

The obvious tactic is to grab whichever shade adds the most cells right now. That is a fine reflex and a mediocre plan. Cell count measures the past, how much of the board happened to border you already; what wins games is frontier, how much new border a pick opens for the turns that follow. Suppose grey would absorb six cells that form a dead pocket along the top edge, while black absorbs four that stretch your border toward the far corner and touch three fresh regions. Black is the stronger move despite the smaller bite. Strongest of all are the picks that merge two separated pools of one shade into your blob at once, because merged regions bring their entire perimeter with them, and perimeter is future growth.

Count the bands

Here is a trick that turns vague anxiety about the move limit into arithmetic. Trace any path from your corner to the bottom-right cell and count how many times the colour changes along it. Your blob adopts one shade per turn, so each of those bands costs at least one move: the count is a hard floor on what you still need. If the counter shows nine moves and your best path crosses eight bands, there is exactly one move of slack left in the whole game, and spending it on a two-cell nibble is how you lose. Check a couple of different routes, take the smallest count as your true budget, and let it tell you how greedy you can afford to be. When budget and bands are equal, every remaining pick has to clear a band, no exceptions.

Openings and endings

Openings reward shape. From the corner you want to grow as a broad wedge hugging both the top and left edges, because a blob spanning two full edges touches the maximum number of regions at once; a thin snake wandering into the middle looks fast and plays slow. In the endgame the logic flips from expansion to bookkeeping. Count which shades survive outside your blob. If only two remain, your last moves are forced. If three remain, order matters: absorb the two smaller ones in whichever sequence lets the final pick sweep the whole remainder in one stroke, and you will save a move that greedy play would have burned ten turns earlier.

Flooding tips

From paint bucket to hard problem

The engine under Flood is the flood-fill algorithm, the same seed-fill routine behind the paint-bucket tool in every image editor: pour at a pixel and the colour spreads through everything connected that matches. Turned into a puzzle, it became Flood-It, a quiet classic of the early smartphone era around 2009 and endlessly cloned since. There is also a genuine reason the game resists a formula. In 2010 a group of computer scientists proved that playing Flood-It optimally is NP-hard, in the same complexity class as the famously intractable problems, and that this stays true with as few as three shades. The same paper showed the greedy strategy can be made to perform arbitrarily badly on constructed boards. So when the biggest-bite move feels wrong, trust the feeling: no reflex solves this game, and a few seconds of lookahead is worth more than any rule of thumb.

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Flood: frequently asked questions

How do I pick a shade?

Click a swatch from the palette; your connected region instantly becomes that shade and absorbs neighbors that match.

What is a good score?

Fewer moves to fill the board. Aim to expand into the largest adjacent blocks first.

Does picking the shade that grabs the most cells always win?

No. The greedy choice is a solid rule of thumb, but it is not always optimal. Reaching a distant region, or merging two clusters of the same shade, can matter more than the biggest immediate gain.

Which part of the board is the hardest to clear?

Almost always the corner opposite your start, the bottom-right. Because your area grows outward from the top-left, those far cells are the last to be absorbed, so plan your route toward them.

How do I know if I am still on pace to finish?

Trace a path from your blob to the bottom-right corner and count the colour changes along it. That number is the minimum moves you still need, so compare it with the counter. If the two are equal there is zero slack left, and every remaining pick has to absorb a new band.

Why can I not pick the shade my area already is?

It would do nothing, since there are no new touching cells of your current shade to absorb, so it just wastes one of your limited moves. Always change to a shade bordering your region.

Does the flood spread from anywhere I click?

No. The flood always grows from your single connected region that started in the top-left corner. Choosing a shade recolors that whole region at once; it never starts a new area somewhere else.

Is there a guaranteed way to solve every board?

There is no simple formula. Solving Flood-It optimally is a computationally hard problem, so the practical approach is to look a few moves ahead, especially late in the puzzle, rather than relying on one fixed rule.

Is Flood free to play?

Yes. Flood is completely free on Inkplay, with no download, no sign-up, and no in-game purchases. Open the page and play instantly on desktop or mobile.

Can I play Flood unblocked?

Yes. Flood runs entirely in your browser with no download, install, or plugins, so it loads instantly and keeps working even on school or work networks where bigger game sites get blocked.

More games to play

In the mood for more? Try 2048, Memory Match, Lights Out, Minesweeper, or browse all puzzle games and the full games list on Inkplay.

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