Joust

Flap your mount, joust the riders from above, and grab the eggs.

How to play Joust

Tap to flap higher, swipe to charge

You ride a flapping mount. Tap, click, or press Space to flap upward against gravity, and steer with / as you glide over the floating platforms. When you meet an enemy rider, the one who is higher wins the joust: charge in from above to knock them out, but get caught below and you lose a life. A beaten rider drops an egg; scoop it up before it wobbles and hatches into a fresh enemy. Clear the whole wave to move on. You start with three lives.

Height wins the joust

Every fight in Joust comes down to one thing: who is higher at the moment of contact. Charge into an enemy rider from above and you knock them off their mount. Meet them from below and you are the one unhorsed, down a life. So the game is not really about steering into enemies. It is about arranging to be the higher rider a split second before you collide. Approach a rider who is level with you and it is a coin flip you do not want. Climb first, then come in.

Flapping with control

You ride a flapping mount that sinks under gravity unless you keep it up. Tap, click, or press Space to flap, and steer with left and right as you glide across the floating platforms. Rhythm matters more than mashing: steady, spaced flaps hold an altitude, while a quick burst climbs fast for an attack. Spend one quiet wave learning to hover, holding a chosen height over an empty stretch for a few seconds at a time. It feels like nothing, but hovering is what lets you pick your fights instead of flailing toward them. Momentum carries, too, so ease off well before a platform edge. Sliding off into a collision you did not choose is the classic cheap death.

Fighting on someone else's platform

When a rider waits on a platform above you, do not flap straight up at it. You would arrive from below, and below loses. Fly away first, climb over open air until you are clearly higher, then come back across the top of the platform and take the collision on your terms. If the rider flaps up to meet you, back off and let it burn height chasing you. The moment it starts to sink is your window.

One fight at a time

Never take on two riders at once. The height rule only protects you from the rider you actually hit, so a second enemy drifting in from the side turns a won joust into a trade. Split them up: fly a slow loop, let their paths drift apart, and cut back in on the trailing one. Open space is safer than it looks, and platforms are more dangerous than they look, because a platform pins you at one height and height is the whole currency of the game. When a wave is down to its last rider, take a breath before engaging. Lives carry across waves, and trading one for the final kill is a bad deal you will feel two waves later.

Eggs run the wave

Beating a rider is only half the job, because it drops an egg, and an egg left alone wobbles and hatches into a fresh enemy. Swoop down and collect eggs quickly to actually thin the wave rather than recycling it. When two things want your attention, the egg usually wins: a new rider takes time to become dangerous, but an egg on a timer turns into one more fight you did not need. Clear every enemy and the next wave begins. You start with three lives, and the two skills that carry you deep are winning collisions from above and cleaning up eggs before they hatch.

Williams, 1982

Joust came out of Williams Electronics in 1982, designed by John Newcomer, who wanted a flying game that was not another space shooter. In the arcade original, player one rode an ostrich, player two a stork, and the enemies were knights on buzzards in three ranks: Bounder, Hunter and the prized Shadow Lord. Dawdle too long and an unbeatable pterodactyl arrived to hurry you up, while a lava troll's hand grabbed at anyone gliding too low over the fire. It is remembered as one of the first great two-player games where you could cooperate or betray each other on the same screen, and it earned a sequel, Joust 2, in 1986. The version here strips the idea back to its bones: flap, height, eggs, waves. The flap-to-fly control was awkward on purpose in 1982, and it still is. Getting genuinely good at that floaty movement is the whole point, and it has aged into a skill worth relearning. If the floaty controls frustrate you at first, that is the game working as intended. Nobody flew well on day one in 1982 either.

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Joust: frequently asked questions

How do I beat an enemy rider?

Collide with them while your mount is higher than theirs. Your lance wins. If they are higher when you touch, you are unhorsed and lose a life, so always try to gain altitude before you charge.

Why should I chase the eggs?

Every rider you defeat drops an egg. Collect it quickly for points; leave it too long and it hatches into a brand-new enemy, so grabbing eggs is how you actually clear a wave.

How does flapping work?

Each flap gives a short upward boost and then gravity pulls you back down, just like Flappy-style flight. Tap in a steady rhythm to hover, or flap harder to climb above an opponent.

How do I win a joust?

Be higher than the enemy rider at the moment you collide. Charging in from above knocks them off their mount, while being caught lower costs you a life, so climb before you strike.

How does flapping work?

Tap, click, or press Space to flap upward against gravity. Use steady, spaced flaps to hold a height and a quick burst to climb fast when you want the high ground for an attack.

Why should I grab the eggs?

A defeated rider drops an egg that wobbles and then hatches into a new enemy if you leave it. Collecting eggs quickly stops the wave from refilling itself.

How do I clear a wave?

Defeat every enemy rider and scoop up the eggs before they hatch. Once the screen is clear of riders and eggs, the next wave begins.

How many lives do I have?

Three. Because a joust lost from below costs a life, picking your fights from a height advantage matters far more than charging straight into enemies.

Is this the same Joust as the old arcade game?

It is a minimalist take on the same idea. The original came from Williams in 1982, with players on an ostrich and a stork fighting knights on buzzards. This version keeps the heart of it: flap to fly, win collisions from above, and grab the eggs before they hatch.

Is Joust free to play?

Yes. Joust is completely free on Inkplay, with no download, no sign-up, and no in-game purchases. Open the page and play instantly on desktop or mobile.

Can I play Joust unblocked?

Yes. Joust runs entirely in your browser with no download, install, or plugins, so it loads instantly and keeps working even on school or work networks where bigger game sites get blocked.

More games to play

In the mood for more? Try Snake, Breakout, Pong, Blocks, or browse all arcade games and the full games list on Inkplay. Joust also appears in Retro Games.

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