SameGame
Pop big groups of the same shade for a big score.
How to play SameGame
Click any block that touches at least one block of the same shade to clear the whole connected group. Blocks above drop down and empty columns close up. Bigger groups are worth far more points, so hold out for large clusters. The game ends when no matching groups remain. Clear the board for a bonus.
Big groups are worth wildly more
The whole game turns on one number: the score climbs far faster than the group size. Popping a clump of ten is worth much more than popping two separate clumps of five, because the points grow with roughly the square of how many blocks you clear at once. Make that concrete. If the payout were exactly the square, ten blocks in one pop would pay 100, while two fives would pay 25 each, 50 in total. Same blocks, half the score. The exact formula matters less than the shape of it: hoarding pays. Clearing blocks the moment they match is the beginner's instinct and the losing one. You're farming, not popping. Nudge the board so one shade builds into a single enormous connected mass, then take it all in one glorious click.
Read the board before your first move
Spend the first half minute just looking. Count which shade appears most, because that's your natural finisher. Spot the danger zones: blocks of a rare shade sitting alone in corners, or buried under mismatched piles. Corners deserve a second look, since a corner block has only two neighbours and strands more easily than anything else on the board. Then pick a rough direction for the game: which groups you'll clear early, and where the big cluster is going to gather. Thirty seconds of planning routinely doubles a final score, and nothing about the board changes while you think.
Play the board from the bottom up
When you clear a group, everything above drops into the gap, and any column that empties slides across to close up. Put that gravity to work. Popping low groups lets the blocks above fall and merge with their own shade, growing the clusters you plan to cash in later. Say a pair of light blocks sits between two dark ones in a column: clear the lights and the darks land touching. Every pop is really a small rearrangement of the whole board, so ask what falls and what slides before you click.
- Pick one shade as your big finisher, ideally the most common one on the board, and refuse to break it up early.
- Clear the other shades in an order that funnels your finisher together as columns collapse.
- Never strand a lone block: a single with no same-shade neighbour can never be removed at all.
- Wiping the whole board earns a completion bonus, so a slower, tidier route often beats a greedy one.
The endgame is where boards die
Most ruined games are lost in the last dozen moves, not the first. The killer is the stranded single: a lone block whose neighbours are all wrong, sitting there like a splinter. Watch for them forming under overhangs, where a clear drops mismatched blocks together. A tidy trick is to steer the late game toward just two shades. With only two shades left, blocks of a kind almost always end up touching, and full clears become routine instead of lucky. Before each of your final pops, stop and scan the whole board once. Ask what falls, what slides, and whether the move you love leaves one orphan behind. And if the full sweep is already dead, stop mourning it: take the biggest groups left in the best order and bank what the board still owes you. A single splinter is the difference between the completion bonus and staring at a dead board one block short.
Chain Shot! and the SameGame name
This design is older than it looks. Kuniaki Moribe built it in 1985 as Chain Shot!, running on Fujitsu home computers, and a 1992 Unix port by Eiji Fukumoto spread it around the world under the name SameGame. From there it turned up on every desktop: Windows and Mac versions, Linux versions, and the Bubble Breaker variant that shipped on early Windows phones. Forty years on, the rule still fits in one sentence, click a group of touching same-shade blocks to clear it, while the scoring quietly punishes greed. That gap between how simple it looks and how patient it wants you to be is the entire reason it survives. The discipline of holding out for one huge group is the whole skill, and it transfers to almost nothing else in life except maybe saving money.
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SameGame: frequently asked questions
How does scoring work?
A group of n blocks scores roughly (n−2)², so removing large clusters is worth dramatically more than small ones.
Any strategy?
Work from the bottom and avoid stranding single blocks; try to merge same-shade blocks into one giant group before popping it.
How does the scoring actually work?
Larger groups pay off out of all proportion to their size: the reward rises with roughly the square of the number of blocks cleared at once. One group of ten beats several small groups, which is why patient players hoard a colour into a single massive clump before popping it.
Which block can I click?
Any block touching at least one other block of the same shade. Clicking it removes the whole connected group of that colour. A block with no matching neighbour can't be cleared at all, so it pays to avoid stranding singles.
What happens after I clear a group?
The blocks above fall down to fill the gap, and if a column empties completely, the remaining columns slide together to close it. Planning around that collapse, letting a colour drop onto its own kind, is how you build the big groups.
Is there a bonus for clearing everything?
Yes. Emptying the board entirely gives a completion bonus on top of your group scores. Because a single leftover block can wreck a clean sweep, it's often worth sequencing your pops carefully rather than grabbing points as fast as you can.
When does the game end?
When no two neighbouring blocks share a shade, so no group can be cleared. That can happen with blocks still on the board, which is exactly why leaving isolated singles is so costly: they can freeze the game before you've cleared it.
Which shade should I clear first?
The scarce ones. Spend the rare shades early, using their pops to drop and gather your most common shade, and keep that common shade back as the big finisher. Popping the finisher too soon, just because it looks impressive, is the classic way to halve a score.
Is SameGame free to play?
Yes. SameGame is completely free on Inkplay, with no download, no sign-up, and no in-game purchases. Open the page and play instantly on desktop or mobile.
Can I play SameGame unblocked?
Yes. SameGame runs entirely in your browser with no download, install, or plugins, so it loads instantly and keeps working even on school or work networks where bigger game sites get blocked.
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