Tower Defense

Build towers along the road and stop ten waves of creeps before they break through.

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How to play Tower Defense

Creeps march along the marked road from the entrance to the exit — don't let them reach the end or you lose lives. Tap any empty cell to open the build menu and place a tower: the Gun (circle) fires fast for little damage, the Cannon (square) hits slowly with splash, and Frost (triangle) slows every creep in range. Tap a tower you own to upgrade it (up to two levels) or sell it for 70% of its cost. Money comes from kills; spend it wisely to survive all ten waves, ending with a boss.

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Tower Defense — frequently asked questions

How do I place and upgrade towers?

Tap an empty (off-road) cell and pick one of the three towers you can afford. Tap a tower you already own to upgrade it up to two levels for more range and damage, or sell it back for 70% of what you spent.

What do the three towers do?

Gun is cheap and rapid-fire but weak; Cannon is slow but deals heavy splash damage to grouped creeps; Frost deals little damage but slows enemies so your other towers get more shots in. They are told apart by shape and grey tone, not colour.

How do I win, and how is score calculated?

Survive all ten waves, including the final boss on wave 10. Your score is your leftover money plus a bonus for every life you still have, so finishing with lives to spare and cash in the bank scores highest.

What happens when a creep reaches the end?

You lose a life (the boss costs several). Lose all twenty lives and the game is over. A short countdown runs between waves so you can build and upgrade before the next attack.

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